Pushing the Limits of Windows

Mark Russinovich: This is the first blog post in a series I’ll write over the coming months called Pushing the Limits of Windows that describes how Windows and applications use a particular resource, the licensing and implementation-derived limits of the resource, how to measure the resource’s usage, and how to diagnose leaks.

Here’s the index of the entire Pushing the Limits series. While they can stand on their own, they assume that you read them in order.

Pushing the Limits of Windows: Physical Memory

Pushing the Limits of Windows: Virtual Memory

Pushing the Limits of Windows: Paged and Nonpaged Pool

Pushing the Limits of Windows: Processes and Threads

Pushing the Limits of Windows: Handles

Pushing the Limits of Windows: USER and GDI Objects – Part 1

Pushing the Limits of Windows: USER and GDI Objects – Part 2

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